AI_number = 0 | |||
| static | AI_total = 0 | ||
max_gun_speed = 10 | |||
| MovieClip | tank | ||
| Boolean | left_move | ||
| Boolean | up_move | ||
| Boolean | right_move | ||
| Boolean | down_move |
TankAI(pointer_tank:MovieClip) |
| null | fire_gun(attack_vector:Vector) | ||
| null | tank_move() | ||
| null | hit_Test(particle:Particle_control) |
AI_number = 0
static AI_total = 0
max_gun_speed = 10
tank:MovieClip
left_move:Boolean
up_move:Boolean
right_move:Boolean
down_move:Boolean
TankAI(pointer_tank:MovieClip)
tank_move()
hit_Test(particle:Particle_control)