| Tank1 | max_gun_length = 100 | ||
| Tank1 | max_gun_speed = 20 | ||
| Tank1 | tank | ||
| Tank1 | keyListener_obj = newObject() | ||
| Tank1 | mouseListener = newObject() | ||
| Tank1 | left_move | ||
| Tank1 | up_move | ||
| Tank1 | right_move | ||
| Tank1 | down_move | ||
| Tank1 | isDrawing | ||
| Tank1 | target_mc |
| undefined | setup_key_and_mouse_controls() | ||
| undefined | fire_gun(attack_vector:Vector) | ||
| undefined | start_draw() | ||
| undefined | do_draw() | ||
| undefined | stop_draw() | ||
| undefined | step() | ||
| undefined | hit_Test(particle:Particle_control) |
max_gun_length:Tank1 = 100
max_gun_speed:Tank1 = 20
tank:Tank1
keyListener_obj:Tank1 = newObject()
mouseListener:Tank1 = newObject()
left_move:Tank1
up_move:Tank1
right_move:Tank1
down_move:Tank1
isDrawing:Tank1
target_mc:Tank1
setup_key_and_mouse_controls()
start_draw()
do_draw()
stop_draw()
step()
hit_Test(particle:Particle_control)