| TankAI | AI_number = 0 | ||
| static | TankAI | AI_total = 0 | |
| TankAI | max_gun_speed = 10 | ||
| TankAI | tank | ||
| TankAI | left_move | ||
| TankAI | up_move | ||
| TankAI | right_move | ||
| TankAI | down_move |
| undefined | fire_gun(attack_vector:Vector) | ||
| undefined | tank_move() | ||
| undefined | hit_Test(particle:Particle_control) |
AI_number:TankAI = 0
static AI_total:TankAI = 0
max_gun_speed:TankAI = 10
tank:TankAI
left_move:TankAI
up_move:TankAI
right_move:TankAI
down_move:TankAI
tank_move()
hit_Test(particle:Particle_control)